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Features

Everything below is in the shipped game — no roadmap items, no invented statistics.

  • 1,000-Level Campaign

    Seven zones from Rookie to Ghost, each with its own board size and mine density — from an 8x8 board up to 16x16.

  • Boss Levels

    Every 100th level swaps in a special format — no numbers, a timer, fog of war, double mines and more — through to the Ghost Protocol finale at level 1000.

  • Three Power-Ups

    Reveal Bomb, Flag Scanner and Chain Reveal — earned as you climb the campaign and spent when a board gets tight.

  • Difficulty & Modifiers

    Easy, Normal and Hard set the pace. No Power-ups, Sudden Death and Speed Run change the rules — and each carries its own score multiplier.

  • Daily Challenge

    A fresh board every day, with its own grid size and time limit, plus a day streak worth keeping.

  • Blitz Points & Rewards

    Clear levels to earn Blitz Points, tracked on your profile alongside your rank and your stats.

  • Achievements

    Badges for streaks, boss clears, flag accuracy, daily devotion and campaign milestones — all the way to level 1000.

  • Leaderboards & Friends

    Compare runs on the leaderboard, add friends, and share a result card that challenges someone to beat your time.

Score modifiers

Chosen at the start of any level, alongside an Easy, Normal or Hard difficulty. Harder modifiers carry a higher score multiplier.

  • Normal

    Standard gameplay.

    Score x1.0
  • No Power-ups

    Clear the board without any aids.

    Score x1.75
  • Speed Run

    Par time is halved.

    Score x1.5
  • Sudden Death

    One wrong click ends the run.

    Score x2.5
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